Fighting Flame Dragon
FIRE 5

Fighting Flame Dragon

  • Archetype:
  • Flame Swordsman

  • ATK:
  • 1700

  • DEF:
  • 1600

  • View:
  • 692




1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
41± 8/ 100
Power Score
Intrinsic 41
Deck 42

Fighting Flame Dragon — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 42 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Fighting Flame Dragon is a Fusion whose only effect is a once-per-turn Quick Effect that equips it to a Warrior Fusion monster, and when equipped to Flame Swordsman or a monster that mentions it, it grants +700 ATK and a second attack. Its value is confined to one archetype family, so it converts into a pump and a double attack only on a Flame Swordsman board. Its 1700 ATK and Fusion summon cost earn no points. The deck-level presence (400 of 400 decks) confirms it is reliably run, not that it is powerful, and the absence of combo data keeps the conversion score modest.

Axis scores

Axis Score Evidence
Accessibility 62 Present in all 400 sampled decks at about 1.1 copies, with a 99.5% partner link to Fighting Flame Swordsman, but it is an Extra Deck Fusion that needs Dragon and Warrior materials (verified deck stat; Fusion cost from text).
Combo & Conversion 40 The text gives +700 ATK and a second attack on a Flame Swordsman target, but there are zero recorded combo boards, so conversion is text-only inference.
Resource Economy 30 The equip-from-GY clause is a recursion-style reuse of the card, but it generates no card advantage and no searches are recorded (verified text; no combo stats).
Effect & Interaction 5 It has no negation, removal, or hand-trap effect, so it brings no opponent interaction (verified from text).
Material Utility 15 As a Fusion it is not a generic material body, and its material value is not recorded in the evidence (inferred, no combo as_material data).
Resilience & Flexibility 40 The equip effect works from the field or GY, which gives some recovery, but it is once per turn and a single Quick Effect negation stops it (verified text; inferred risk).
Deck-Building Efficiency 60 Single-copy usage in 364 of 400 decks and no garnet or self-lock restriction make it cheap to run, though it occupies an Extra Deck Fusion slot (verified deck copy distribution).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion, blended per axis. Intrinsic ≈ 41, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in the sampled Flame Swordsman and Infernoble Knight decks (400 of 400)
  • Single-copy, low-cost slot with no garnet or lock restriction
  • Equip-from-GY clause lets it be reused after it leaves the field

Weaknesses

  • Only converts on a Flame Swordsman target, so it is dead in most other boards
  • No recorded combo evidence of what it builds or how far
  • No interaction or card advantage

Counters / choke points

  • A Quick Effect negation in the Damage Step or on activation
  • Removal of the equip target before the Battle Phase

Best use

Utility pump and double-attack enabler for a Flame Swordsman or Fusion Warrior attacker. Decks: Flame Swordsman, Infernoble Knight, K9. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect equip from field or GY to a Warrior Fusion monster, once per turn, grants +700 ATK and a second attack to Flame Swordsman or a monster that mentions it (card text); Present in 400 of 400 sampled decks, avg 1.1 copies, 364 single-copy (deck stats)
  • Observed: Partner co-occurrence with Fighting Flame Swordsman at 99.5% and Flame Swordsman at 99.2% (deck stats); Inclusion 78.6% in Infernoble Knight and 44.4% in Flame Swordsman usage statistics (usage stats)
  • Inferred: Generic utility is capped because the text is archetype-specific to Flame Swordsman; Material value is low because it is a Fusion whose material use is not recorded
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no recorded material use or card advantage data no metagame sample, so meta_power is null











https://metaduelist.com/
Top